Consuming esports and trash talking: how do social norms ...Taylor & Francis Online
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von SV Irwin · — Weiss, Thomas, and Sabrina Schiele “Virtual Worlds in Competitive Contexts: Analyzing. eSports Consumer Needs.
Virtual worlds in competitive contexts - EconBiz
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Virtual worlds in competitive contexts : analyzing eSports consumer needs. Thomas Weiss; Sabrina Schiele. Year of publication: › Record
Virtual worlds in competitive contexts: Analyzing eSports ...beluga.sub.uni-hamburg.de › PrimoRecord › gale_ofa
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Byline: Thomas Weiss (1), Sabrina Schiele (2) Keywords: Virtual worlds; eSports; Uses and gratifications; M1--Business Administration; M19--Other Abstract: ...
Congruency, Expectations and Consumer Behavior in Digital ...google.ie
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... Sabrina Schiele (2013), “Virtual worlds in competitive contexts: Analyzing eSports consumer needs,” Electronic Markets, 23 (4), 307–16. Weizenbaum, J (1966) ...
E-sports Report path and mode: A Case Study on China Youth ...ACM Digital Library
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— Thomas Weiss and Sabrina Schiele: Virtual worlds in competitive contexts: Analyzing eSports consumer needs [J].Electron Markets, 2013(23), — Thomas Weiss and Sabrina Schiele: Virtual worlds in competitive contexts: Analyzing eSports consumer needs [J].Electron Markets, 2013(23),
Predicting soccer consumption: do eSports matter? ...DeepDyve
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— Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. F. Nah — Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. F. Nah ...
What is eSports and why do people watch it?DeepDyve
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— Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. Veli — Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. Veli ...
DAX: Data-Driven Audience Experiences in Esportskirman.org
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von AV Kokkinakis · · Zitiert von: 38 — [71] Thomas Weiss and Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. (2013). [72] Kyle Wolmarans
Preface to the special issue “Bled eConference and 2012” |...
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In their paper “Virtual worlds in competitive contexts: Analyzing eSports consumer needs”, Thomas Weiss and Sabrina Schiele address new 3D ...
Virtual worlds in competitive contexts: Analyzing eSports consumer...
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More recently, 3D graphical environments on the Internet, that is virtual worlds, have moved to the center of scientific interest. Since virtual worlds are
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3. Stakeholders in the eSports Industryspringerprofessional.de
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... Sabrina Schiele Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs. Electronic Markets 23 (4): 307–316.CrossRef. Zurück zum Sabrina Schiele Virtual Worlds in Competitive Contexts: Analyzing eSports Consumer Needs. Electronic Markets 23 (4): 307–316.CrossRef. Zurück zum ...
How Social Are Social Virtual Worlds? An Investigation Of ...Semantic Scholar
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Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas WeissSabrina Schiele. Business, Computer Science. Electron. Mark TLDR. Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas WeissSabrina Schiele. Business, Computer Science. Electron. Mark TLDR.
League of Legends eSports - Subcultures and SociologySubcultures and Sociology – Grinnell College
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Weiss, Thomas and Sabrina Schiele “Virtual Worlds in Competitive Contexts: Analyzing ESports Consumer Needs.” Electronic Markets Electron Markets, Weiss, Thomas and Sabrina Schiele “Virtual Worlds in Competitive Contexts: Analyzing ESports Consumer Needs.” Electronic Markets Electron Markets,
Virtual worlds in competitive contexts: Analyzing eSports ...ProQuest
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von T Weiss · · Zitiert von: 193 — Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ... von T Weiss · · Zitiert von: 193 — Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ...
Virtual worlds in competitive contexts: Analyzing eSports ...infona.pl
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von T Weiss · · Zitiert von: 193 — Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Thomas Weiss, Sabrina Schiele · Details · Contributors · Fields of science ... von T Weiss · · Zitiert von: 193 — Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Thomas Weiss, Sabrina Schiele · Details · Contributors · Fields of science ...
Virtual worlds in competitive contexts: AnalyzingProQuest
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Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ... Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ...
"Thomas Weiss": مفت ڈاؤنلوڈ. ای بک لائبریری۔ Z-Library پر آن ...
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Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas Weiss, Sabrina Schiele. رسالہ: Electronic Markets. › ...
First-Person Shooter Games as a Way of Connecting to People
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Thomas Weiss, Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, [Crossref]. › pdfplus › cpb
Electronic Markets - researchr journal
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307, --, 316, Thomas Weiss, Sabrina Schiele. Virtual worlds in competitive contexts: Analyzing eSports consumer needs. 317, --, 328, Sam Solaimani, Nick A. Guldemond, Harry Bouwman. Dynamic stakeholder interaction analysis: Innovative smart living design cases. 329, --, 340, Tim Kuettner, Roland Diehl, Petra Schubert ...
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Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management, ...
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