Virtual worlds in competitive contexts - EconBiz
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Virtual worlds in competitive contexts : analyzing eSports consumer needs. Thomas Weiss; Sabrina Schiele. Year of publication: › Record
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Byline: Thomas Weiss (1), Sabrina Schiele (2) Keywords: Virtual worlds; eSports; Uses and gratifications; M1--Business Administration; M19--Other Abstract: ...
Virtual worlds in competitive contexts : analyzing eSports ...EconBiz
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Virtual worlds in competitive contexts : analyzing eSports consumer needs. Thomas Weiss; Sabrina Schiele. Year of publication: Authors: Weiss, Thomas ... Virtual worlds in competitive contexts : analyzing eSports consumer needs. Thomas Weiss; Sabrina Schiele. Year of publication: Authors: Weiss, Thomas ...
From Passive Viewer to Active Fan - ACM Digital LibraryACM Digital Library
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von A Pedrassoli Chitayat · — Thomas Weiss and Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets 23, von A Pedrassoli Chitayat · — Thomas Weiss and Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets 23,
What is eSports and why do people watch it?DeepDyve
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— Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. Veli — Thomas Weiss, Sabrina Schiele (2013). Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic Markets, 23. Veli ...
ACM Digital Library
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— Thomas Weiss and Sabrina Schiele: Virtual worlds in competitive contexts: Analyzing eSports consumer needs [J].Electron Markets, 2013(23),
DAX: Data-Driven Audience Experiences in Esportskirman.org
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von AV Kokkinakis · · Zitiert von: 38 — [71] Thomas Weiss and Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. (2013). [72] Kyle Wolmarans
Learning through Esports in Innovation Practice on ...ScienceDirect.com
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von M Komatsu · · Zitiert von: 18 — [6] Thomas Weiss & Sabrina Schiele, Virtual worlds in competitive contexts: Analyzing eSports consumer needs, springer, 23, pages307–316. (2013). von M Komatsu · · Zitiert von: 18 — [6] Thomas Weiss & Sabrina Schiele, Virtual worlds in competitive contexts: Analyzing eSports consumer needs, springer, 23, pages307–316. (2013).
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— Sabrina Schiele, Thomas Weiss, Johannes Putzke: On Inter-Reality Literacy: Emotions as Predictors of Performance in Virtual Worlds. ICIS — Sabrina Schiele, Thomas Weiss, Johannes Putzke: On Inter-Reality Literacy: Emotions as Predictors of Performance in Virtual Worlds. ICIS ...
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Sabrina Schiele, Thomas Weiss, Johannes Putzke: On Inter-Reality Literacy: Emotions as Predictors of Performance in Virtual Worlds. ICIS [c4]. view.
Preface to the special issue “Bled eConference and 2012” |...
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In their paper “Virtual worlds in competitive contexts: Analyzing eSports consumer needs”, Thomas Weiss and Sabrina Schiele address new 3D ...
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Appeal of Playing Online First Person Shooter GamesMary Ann Liebert, Inc.
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Thomas Weiss, Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, [Crossref]. Thomas Weiss, Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, [Crossref].
Virtual worlds in competitive contexts: Analyzing eSports ...ProQuest
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von T Weiss · · Zitiert von: 198 — Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ... von T Weiss · · Zitiert von: 198 — Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management ...
Virtual worlds in competitive contexts: Analyzing eSports ...infona.pl
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von T Weiss · · Zitiert von: 198 — Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Thomas Weiss, Sabrina Schiele · Details · Contributors · Fields of science ... von T Weiss · · Zitiert von: 198 — Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Thomas Weiss, Sabrina Schiele · Details · Contributors · Fields of science ...
[PDF] Fulfilling the Needs of eSports Consumers: A Uses ...Semantic Scholar
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Thomas WeissSabrina Schiele. Business, Computer Science. Electronic Markets TLDR. This work examines competitive virtual worlds in terms of eSports ... Thomas WeissSabrina Schiele. Business, Computer Science. Electronic Markets TLDR. This work examines competitive virtual worlds in terms of eSports ...
Volume 23, Issue 4 - Electronic Markets
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WebThomas Weiss and Sabrina Schiele Research Paper - Special Issue Dynamic stakeholder interaction analysis: Innovative smart living design cases Sam Solaimani, Nick â¦
"Thomas Weiss": مفت ڈاؤنلوڈ. ای بک لائبریری۔ Z-Library پر آن ...
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Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas Weiss, Sabrina Schiele. رسالہ: Electronic Markets. › ...
First-Person Shooter Games as a Way of Connecting to People
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Thomas Weiss, Sabrina Schiele Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, [Crossref]. › pdfplus › cpb
OUCIhttps://ouci.dntb.gov.ua › worksVirtual worlds in competitive contexts: Analyzing eSports consumer needs
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Authors: Thomas Weiss, Sabrina Schiele. List of references. Baer, M., Leenders, R., Oldham, G., & Vadera, A. (2010). Win or lose the battle for creativity ...
How Social Are Social Virtual Worlds? An Investigation Of ...Semantic Scholar
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Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas WeissSabrina Schiele. Business, Computer Science. Electron. Mark TLDR. Virtual worlds in competitive contexts: Analyzing eSports consumer needs · Thomas WeissSabrina Schiele. Business, Computer Science. Electron. Mark TLDR.
CiteSeerX — ON INTER-REALITY LITERACY: EMOTIONS AS PREDICTORS OF...
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@MISC{Schiele_oninter-reality, author = {Sabrina Schiele and Thomas Weiss and Johannes Putzke}, title = {ON INTER-REALITY LITERACY: EMOTIONS AS ...
Motivations for Play in Online GamesMary Ann Liebert, Inc.
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129⒊ Thomas Weiss, Sabrina Schiele. 20⒔ Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, ⒗ ⒊ Thomas Weiss, Sabrina Schiele. 20⒔ Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electronic. Markets 23:4, ⒗ ...
Electronic Markets - researchr journal
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307, --, 316, Thomas Weiss, Sabrina Schiele. Virtual worlds in competitive contexts: Analyzing eSports consumer needs. 317, --, 328, Sam Solaimani, Nick A. Guldemond, Harry Bouwman. Dynamic stakeholder interaction analysis: Innovative smart living design cases. 329, --, 340, Tim Kuettner, Roland Diehl, Petra Schubert ...
OUCI
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Thomas Weiss, Sabrina Schiele. https://doi.org s , Electronic Markets, № 4, с Scopus. WoS. Цитувань Crossref: 19.
Virtual worlds in competitive contexts: Analyzing eSports consumer...
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Thomas Weiss & Sabrina Schiele. Received: 19 October Accepted: 23 July Published online: 20 April # Institute of Information Management, University of St. Gallen Abstract More recently, 3D graphical environments on the Internet, that is virtual worlds, have moved to the center of scientific interest.
TOC: Elec Markets | American Marketing Associationwww.ama.org › listings › › toc-elec-mar...
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· –Thomas Weiss & Sabrina Schiele [Publisher] [Google Scholar]. Dynamic stakeholder interaction analysis: Innovative smart living design cases
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