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Tobias Tscheuschner chess games Chess.com365Chess.com
www.365chess.com
Comprehensive Tobias Tscheuschner chess games collection, opening repertoire, tournament history, PGN download, biography and news.
Books at ICGAInternational Computer Games Association
icga.org
Player Modelling, Search Algorithms and Strategies in Multi-player Games: Ulf Lorenz, Tobias Tscheuschner. Solving Probabilistic Combinatorial Games: Ling ...
Advances in Computer Games: 11th International Conference, ...google.de
books.google.de
Revised Papers H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers. Ulf Lorenz and Tobias Tscheuschner Department of Computer Science, ...
Experimental Algorithms: 8th International Symposium SEA ...google.de
books.google.de
... Step Algorithm in Network Congestion Games⋆ Matthias Kirschner, Philipp Schengbier, and Tobias Tscheuschner Universität Paderborn...
Advances in Computer Games: 11th International Conference, ACG 2005,...
books.google.nl
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei,...
Opponent-Pruning Paranoid SearchCentrum Wiskunde & Informatica
ir.cwi.nl
von H Baier · · Zitiert von: 5 — [9] Ulf Lorenz and Tobias Tscheuschner Player Modeling, Search Algorithms and Strategies in Multi-player Games. In 11th International Conference on ...
Voronoi Games on Cycle Graphsucy.ac.cy
www.cs.ucy.ac.cy
von M Mavronicolas · Zitiert von: 54 — We would like to thank Martin Gairing and Tobias Tscheuschner for many helpful comments. References. 1. H.-K. Ahn, S.-W. Cheng, O. Cheong, M. Golin, ...
dblp: Advances in Computer Games 2006
dblp.uni-trier.de
Bibliographic content of Advances in Computer Games 2006
Player Modeling, Search Algorithms and Strategies in Multi ...Springer
link.springer.com
von U Lorenz · · Zitiert von: 19 — Player Modeling, Search Algorithms and Strategies in Multi-player Games. Ulf Lorenz &; Tobias Tscheuschner. Conference paper Accesses. 5 Citations.
Settling the Complexity of Local Max-Cut (Almost) Completely
link.springer.com
von R Elsässer · · Zitiert von: 26 — Settling the Complexity of Local Max-Cut (Almost) Completely. Robert Elsässer &; Tobias Tscheuschner. Conference paper Accesses. 5 Citations. von M Kirschner · · Zitiert von: 3 — Speed-Up Techniques for the Selfish Step Algorithm in Network Congestion Games. Matthias Kirschner,; Philipp Schengbier &; Tobias Tscheuschner. › chapter
Player Modeling, Search Algorithms and Strategies in Multi-player...
link.springer.com
For a long period of time, two person zero-sum games have been in the focus of researchers of various communities. The efforts were mainly driven by the...
Tobias Tscheuschner | Top Chess Players - Chess.com
www.chess.com
Learn everything about Tobias Tscheuschner. See their bio, world ranking, chess ratings, most played openings, recent games, and more!
(PDF) Voronoi Games on Cycle GraphsAcademia.edu
www.academia.edu
We would like to thank Martin Gairing and Tobias Tscheuschner for many helpful comments. References 1. H.-K. Ahn, S.-W. Cheng, O. Cheong, M. Golin, ...
Advances in Computer Games 11Chess Programming Wiki
www.chessprogramming.org
Advances in Computer Games 11; Ulf Lorenz, Tobias Tscheuschner (2005). Player Modeling, Search Algorithms and Strategies in Multi-player Games.
Modeling Users and Comprehension to Enhance Natural ...phoster.com
www.phoster.com
Roberts, Player Modeling, Search Algorithms and Strategies in Multi-player Games by Ulf Lorenz and Tobias Tscheuschner, Automated Planning and Player Modeling ...
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